Bio Booster Armor

::Note:: While using a Guyver Unit, Ki/Chi attacks of any kind cannot be used, nor can transformations be stacked with this form or other abilities. The Guyver is treated as a temporary transformation.

Description: A powerful organization, by the name of Cronos, within Kazan has reportedly been the victim of a recent robbery from one of the scientists that worked on the inside. The culprit was said to have gotten away with Three units that the company was developing for a top secret project that has yet to be uncovered. What is known is that the Units are Bio Armor that goes by the name of 'Guyver'. The coporations own security was sent out to take the Three Guyver Units back, but when the scientist was cornered he detonated a bomb that scattered the three units across the district of Kazan.

Rumor has it that all Three Guyver Units have been seen in their activated states, although Cronos has given up entirely on trying to regain control of these three units, those users & humanrs around Kazan seeking new strength for their own battles have made he decision to aquire these Units for themselves.....How far will you go for power?

Roleplaying-Sessions: ??
Reward: Guyver Unit 01-03

::Note:: This quest is completely upto chance to what unit you fight against, even if you win against the Guyver unit there is a slight chance you might not recieve that unit. Best to know how to dispose of it without destroying the unit in the process. As well once all Guyvers are taken, GM's are no longer in control of the quest. The Host of the Guyver's are.....Enjoy.

*The Guyver units are mysterious symbiotic bio-mechanisms that bond with a host, enhancing the host's own capabilities. Guyver unit was designed as an all-purpose environment suit for its Creators (believed to be a group of aliens of different species). Although referred to as 'armor', the guyver changes many aspects of the hosts internal systems replacing parts and even removing unnecessary organs*

 

Guyver Unit 01

Unit Holder: None
Gender: Male
Appearance: Light coloured and simple, usually a shade of blue/teal
Height: 174 cm
Weight: 261 kg
HP: 300
Life Force: ?? (+15)
Power: ?? (+10)
Speed: ?? (+10)

Guyver Unit 02

Unit Holder: None
Gender: Male.
Appearance: Asymmetrical features, Wide Sonic Swords, light coloured, usually yellow.
Height: 210 cm.
Weight: 360 kg.
HP: 320
Life Force: ?? (+10)
Power: ?? (+15)
Speed: ?? (+10)

Guyver Unit 03

Unit Holder: None
Gender: Male.
Appearance: Dark and spiky. extra sonic swords. Sometimes given a tint of purple.
Height: 191 cm.
Weight: 328 kg.
HP: 320
Life Force: ?? (+10)
Power: ?? (+10)
Speed: ?? (+15)

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Guyver Anatomy

One of the early versions of the Guyver unit worn by primitive man. The creators wanted to see what were the effects of the unit G on a human specimen.

Control Metal: located on the Guyver's forehead, this metal button-like sphere regulates the energy flow between the organism and the host's body, as well as preventing the alien parasite that the Guyver system is based on from literally eating its host alive. It also records the genetic structure, and memories of its host, so that if the host is injured or killed, it regenerates that host from even the smallest bits of genetic material. If the Control Metal is destroyed, the Unit absorbs its host. The Control Metal has tentacles that reach into the host's brain, and is the hard wiring of the Unit that allows the host to use the systems of the Guyver. During the joining with the Guyver, the host's body is changed permanently.

The Guyver leaves two growths on the back of the host, that act as a form of 'transceiver' to Guyver while also being able to sense other Guyver hosts nearby. When the host calls for the Guyver, a signal is sent and the Guyver is activated. When not needed, the armor is stored in what can best be described as a sub-dimension; it follows the host constantly so as to be instantly available when needed. When the Guyver is called by its host, its appearance causes a destructive burst that damages anything within a few feet of the host's body.

Vibration Globe: two orbs at the Guyver's mouth that produce highly destructive sound waves known as the "Sonic Buster"

Mega Smasher Housing: Two high-power particle cannons contained beneath the Guyver's chest armor. It should be noted that the Mega-Smasher is considered, in Guyver canon, to be the most powerful particle beam weapon in existence on Earth.

Head Beam: A multi-directional laser mounted just above the Control Metal on the Guyver's head that is said to utilize excess body heat.

High Frequency Swords: Blades that extend from the Guyver's forearms. These blades vibrate at an extremely high frequency allowing them to cut through almost any material with ease. Also known as Sonic Swords. Its name literally stands for "high vibration wave swords".

Hyper Sense: Each Guyver displays two metallic orbs on either side of its head. These orbs give the Guyver the ability to sense electromagnetic fields outside of their direct line of physical sight.

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Guyver Abilities


Circular in shape, the inner chest that fires the cannon is made of a soft and dedicated matter that can be easily damaged if attacked upon when it is unprotected. The darkish portions surrounding the orb at the blasting mechanisms of the Mega Smasher.

 

Mega Smasher: Two powerful particle cannons that are located within the chest of the Guyver unit, once the protective breast plate armor is ripped open, the guyver unit is capable of charging up energy into the cannons before ulitimately releasing the energy into a single or double beam. The Mega Smasher only house enough energy for two blasts and can only be used ONCE every transformation, if used over its limit the control metals will break & the host will be consumed by the suit.
Requirments: 30 Life Force to Use
Power: +20/ +40
Speed: +30/ +60
Life Force: -%50/-%100
Charge:
Long - Extreme

 

Head Beam: The head beam on the top of the guyver's head unit releases a small blast of energy, not necessarily as powerful as the Mega Smasher, but if the Guyver is some how unable to move its arms, legs, or the high frequency swords, this is the best ability to blast
Requirments:
Power: +10
Speed: +10
Life Force: -5
Charge:
Short

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